Is VR the Future of New Social Media?

Revolutionary blogs like myspace paved the way for connecting and created the way social media is today. The 2000s seem to feel like nostalgia now though not in a hardcore 70s-80s, having a decade where internet has been leaping bounds in technological advancements: webcams were revolutionary when it was the first breakthrough, many variants were released in the mass market, soon after this feature was integrated in laptops as well as live video chat on social media accounts.

With the rise of VR (virtual reality) technology, its wide use in games and now in documentaries pretty much tells where it’s heading in the next ten years. It’s only a matter of time before developers find out.

VR technology has created custom visual spaces that show it’s possible to integrate with elements of video/webcam chat. In 2017, a game called VRChat was launched early in Steam and gained popularity for its social media-like features where players get to have their own avatar who can converse with or without VR headset.

The game has an MMO set up where users are in an open world and can explore as much as they can and belong into certain communities. Looking at how online gaming and MMO aloe has shape VR visuals, chat along with video call.

With VR’s ability to create simulated visuals, it can definitely change the way how we look at marketing social media pages, just imagine a skin care product brand, set your VR, and it would look like as if you’re entering in a physical store.

Other VR apps such as High Fidelity VR takes a more intimate and interactive approach that allows users to create mini-games that you can play and share with your friends. On regards to mini games, users can create shapes and build your own environment that players can make as their own.

When it comes to scale, ALTSpaceVR caters thousands of users that caught the attention of high-profile names such as Drew Carey and Al Roker held their concerts in a VR space in 40,000 audience users that is unimaginable and yet it shows what a VR can do, it simulates the experience and shapes a social space that is more than just a friendly meetup, also this concert shows promise to people don’t actually need to spend a lot of cash in plane fare tickets along with accommodation tickets, not to mention board and lodging expenses. Sure, some people can afford and hardcore ones are willing to go an extra mile but imagine planning and stuff can be absolutely tedious.

What makes VR promising in social media spaces is that its visuals make you feel the users’ presence in their desired spaces – it’s intimate, it feels like you’re in there and within that reality, VR gives that sense of freedom that is as close you can be in the real world, maybe in a few years time, with all the technology shows that chats allow you have a projection on your contact’s space, like you’re actually there, interacting.